It isn't AS awful as in more action oriented games, but it is still annoying AF. I will also try to limit FPS if possible. It might be strange since I never reached more than 40 FPS in Cities Skylines anyways, but using the mod that limits FPS to 40 improved performance drastically. I'm particularly curious about the implementation of VSync. As pointed out the "global illumination" and the usual suspect "shadow quality" will be the first to go. I'll definitely mess with the custom settings. I couldn't wait any longer and bought it. What are your experiences with the settings?Īny particularly impactful settings which can boost performance without making the game ugly?Ĭollecting this info could be very useful for a tech guide. Depth of Field -> I think that usually doesn't make a difference Ambient Occlusion -> I think someone here pointed it out as a resource hog Resolution -> I would play it in 1600*900 which obviously helps performance VSYNC -> theoretically should help, but sometimes causes issues Often there barely is a difference between ultra and high settings and so forth. Typically settings like "shadows" consume a ton of resources without contributing all that much to the experience. Most resource intensive games can be tamed with the proper graphics settings without sacrificing all visual beauty. But most importantly, it adds a new layer that is present in many aspects of the game - be it politics, society or technological progress - the conflict between humans and their nature".I want to buy this game, but I'm hesitant because I don't know how my computer will handle it: Frostpunk 2 builds on the conflicts of its predecessor - survival vs human values, life vs the arctic frost. What players should expect is a wide universe of choices, the freedom to shape the society and the city however they see fit - and reap the consequences. With a still-growing team of nearly 70 people, we have more manpower available to focus on all aspects of the game from the scale, the production value, and the quality of UX, but our ambition is to do more than a straight-up sequel. “What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk. Jakub Stokalski, Frostpunk 2 Co-Director, had this to say about the grand vision of the game: However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction.ĭemands and expectations of various factions will raise tensions and evoke conflicts, but will a cold-blooded rule and a Machiavellian approach to politics be necessary? As the everlasting cold continues its grip on the city and outside threats arise, you’ll need to make sure your people are united, driven, and ready for difficult, unavoidable sacrifices! After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity. You play as the leader of a resource-hungry metropolis where the expansion and search for new sources of power is an unavoidable reality. Its successor takes place 30 years after the apocalyptic blizzard storm, and Earth is still overwhelmed by the icy climate of neverending frost and harsh weather. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy and management gameplay, creating a brand new genre.
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