Therefore you could teleport to another continent. Areas used to be smaller then the rest of the continent.Īfter a while, once you have enough money, you can buy a teleport ticket to go anywhere specific you want. Then there is the 4th one (forgot the name) that is mostly jungle. I used to go on Fyros continent because its a wide open desert and its ground zero areas. If I remember right, back then Matis continent used to be the easiest one. I used to get off to continents right from the start (level-1). However, as you travel around, you are more exposed to annemy mobs (animals or not) then on Silan. So that is why back then you could leave Silan anytime to just level up on the continents. On the destination location, you still have mobs of level 1. But he will then point to someone else (a Kami if I remember) who will then teleport you to the main city of the continent you chose (or the default one). At this point I do not recall if you have the choice of the continent you want to go to (the default one will be based on your race). He will recommend you go talk to about 4 other NPC, then when you come back he will ask you if you are still certain. There should be a dialog option indication you want to get off. Just go ask the NPC on that same small hill you started. I do not know if they changed it now but you can get off the training island anytime. The best mats are in the PvP zones.ħ) people are very helpful, so ask in the help channel if you have a question. If you don't like to dig, you might not like Ryzom.ĥ) there are no dungeons and no instances.Ħ) PvP is optional, you can flag yourself, fight in an outpost battle, or go into a PvP zone. Once you hit the mainland, you are on your own.Ĥ) a large part of the game is harvesting and crafting. Levelling up is by grinding mobs, not quests.ģ) the starter island has quests, as a tutorial. If you are level 50 in healing, 100 in melee, and 150 in magic, you can play at any of those levels.Ģ) there are no quests, except for some money and faction quests. You are actually many levels, and can function at any of those levels. So here are a few simple tips if you are beginning Ryzom:ġ) there are no classes, and you are not a "level". It is easy to feel lost when you land on the mainland. Every action, including healing, DPS, crafting, and harvesting is created by the player. It is no longer possible to go to a destination using NH if you have not visited it before, as is the case with teleporters.Ryzom is different than many MMO's, it has no classes and no quests.Finally, Silan also has its own NH (but it will not be active until much later).Almati's NPCs that serve as teleporters are all removed to make room for a NH (also possibly full).accepts trade products and gives Marauder's Faction points). The NPC in the Marauder's Camp that only teleported once to Almati (a bit lazy that one…) is replaced by a full NH (i.e.NPCs that teleported from the temple to Almati Wood has been removed.Therefore, the following changes will take place in the next few days: We have to admit that an NPC magically teleporting himself was… special! New Horizons (NH) (coming soon)We've simplified the teleportation systems by keeping only the 2 major options: faction teleporters and New Horizons (NH). I will let you know the date of my return."Īnd Tao-Sian left for the stable, heavily laden. I will replenish our supplies while you are away. "The Initiates will meet you on 18h - Quinteth, Pluvia 29, 4th AC 2622(*) in front of Vao Pa-Sang's stable, near the southern entrance to Zora. His assistant returned shortly afterwards: "Never mind, we'll find some there, if it turns out I do need them." But, frowning at the poor assortment of vials they held, she soon paused and concluded with a pout: Thereupon the Dynastic Healer began to search the shelves. I'll pack a bag with the useful potions." Once there, I'll probably need a tonic and a febrifuge to help get them out. "An illness seems to be spreading rapidly among them, forcing them to remain confined and bedridden. Ask for volunteers to provide an escort to their camp!" "I must get to the Sap Gleaners' camp quickly. She asks for the help of the initiates to take her there walking, all teleportation being forbidden to her. Synopsis: Tao-Sian must urgently reach the Sap Gleaners tribe. Homins concerned: Zorai Initiates and Awakened, ambassadors, friends of the Theocracy. Meeting place: Stables of Zora, Cities of Intuition. The lower levels may need to join a team.ĭate of the event: Sunday, 26 March 19:00 UTC.
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